	// Double loop path down through red zone


setSpeed 0.4

setAngle 270

right 4 angle 220 accel -0.01 1.5
right X angle 150 

setAccel 0.005 limit 0.9
straight below -35
setAccel -0.005 limit 0.8



right 0.5 angle 160 accel 0.01 3.5

// fire bullet at height of first loop
fireBullet atPlayer all 100 300
right X angle 195 accel 0.02 3.5

setAccel -0.01 limit 0.8
straight below 0

left 0.1 frames 15 accel 0.05 X


left 0.X angle 270 accel 0.03 2.0
left X angle 70 accel -0.01 0.4

straight wrapVert
wait delay 25
setSpeed 0.5